RW.com: Storyboards Segues Article - Part 2
Yes I'm back on the same day! One good thing about 'distancing' is having genuinely more time to code. Limiting in lots of other ways but every cloud and all that... So back on with the article - second and final part! Then a practical play around... Start Time - 13:20 Same article as before - https://www.raywenderlich.com/5055396-ios-storyboards-segues-and-more#toc-anchor-010 We're up to 'Selecting the Game' So for this, we have another 'unwind segue'. The exit bit now works after the game is selected, but nothing actually is selected. Here is what we're actually selecting. Right more fancy code added! Various bits about the GamePicker. Needing the identifier to match up to something or other. Again, I'm sure this is a lot easier in SwiftUI. This was specifically to get the checkmark in - if indexPath. row == gamesDataSource . selectedGameIndex { cell. accessoryType = . checkmark } else { cell...